The under the table content is intended to cover Female MC as well eventually, it's just something I haven't got around to writing just yet.
The meal time content is something I reworked the Breakfast for a while back and haven't gotten around to the lunch and still need to get to lunch and dinner. When those are done, the under table content will be linked to it. When I get back to the meal time content, I will very likely start with female MC under table content before expanding into the lunch meal.
Something we've done up to this point is try to get the breadth of content into the game. As of the B1 build, we've got everything we originally planned for the game in place in it's most basic form. Starting with the "B" builds, we've started working toward fleshing out the content currently in the game by adding more scenes for existing content (More sex scenes, more work scenes, more meal time content, more jobs and more scenes for existing jobs, adding content to town locations, progressing story elements, expanding lab functionality, etc) rather than expanding the kinds of content available. If that makes sense?
I tend to encourage people to report something even if others have done so. Multiple reports often tell me how prevalent a problem is and at the same time different reports sometimes have additional or different information about the problem which in turn helps with running it down. That said, we tend to knock out problems as they are reported, and at present our to-do list includes some bugs in the art system, and a few pieces of content that need to be added to the game (Like adding player birthday, cloning and modifying the greenhouse content for use with the orchard, and new personality types for generic slave npcs.) Our list doesn't include any pronoun or inconsistency issues at present, which means we're either unaware of any further problems of those types, or we only THOUGHT we'd fixed the ones that were reported and we missed something.
Seriously though, thank you for mentioning the intro issue, it should be fixed by the next official build and we'll be looking forward to seeing anything else you find so we can get those fixed as well.