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Do whatever you can my friend! when you get a new data win, send me it! I will do everything I can to get it on PortMaster for you!

I'll see if I can decompile this game somehow. Thanks.

hey, that'd be really cool! I hope we can do this!

have you had any luck? I've had 3 other devs do this for me to their games and their soon to be on PortMaster! I really hope we can get your game in our library!

I was quite busy with my own project last day. I'll investigate it this week.

Great news! I cant wait! Thank You for even taking the time to reply and even more so doing this for us!

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https://github.com/UnderminersTeam/UndertaleModTool/releases/tag/0.7.0.0




So i tried opening my game rolling bird with undertalemodtool and it works. Looks like me from the past did not compiled it in YYC.
I already forgot most of game maker things after all these years, and undertalemodtool's UI is fairly confusing to me, but the all the needed sources are here and functional. the network related functions are at the object called "GMS" and all the scripts in the script folder are related to these network functions alone, as I did not used external scripts for in-game functions. you may need to entirely remove or modify the leaderboard screen to not use this network function to make the game work properly without errors.


Hope this helps, my game is fully hackable with this tool.

(+1)

thanks! yeah. if the games ARE YYC we actually cant use them. so I'm glad its not!