Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+3)(-4)

Just use free assets which are not only free, not only better in quality but also better as you don't worry about having to "own" the art. It just feels distracting when the art feels like its been stolen.

(+2)(-2)

But what if the free assets don’t include a guy in a suit with facial hair holding a bottle of anti-fungal lotion? With free assets, you don’t actually own them—you just use them. Same goes for AI art—at least in the U.S., no one holds the copyright. If you've ever scrolled through roguelikes on Itch for hours, you know how tiring it gets seeing the same free assets over and over. free assets tend to show the difference between a well-worked-on game and somebody's practice code. This game is a great card game that plans on making art, but they simply don't seem to have the time, and or the money.

I understand it make take some time, but some of the most popular indie games end up having very simplistic art which took very little time to make, as long as the general idea gets a crossed and the game doesn't focus on art or animation it doesn't need to even be good. Also if someone is using ai art for their game I would also assume it would be just practice code. Now all of this is pointless to argue about as the dev will change this before the game releases so theres that.