Hi Pikario, thank you for playing!
To me, the choices had to make the player feel and think, more than lead to different endings.
I thought about potentially adding multiple outcomes, but I didn't since the A MAZE jam (for which I made the game) was about to end. I fully made the game in less than 4 days, so I was short on time!
I'm not sure I would have added those endings anyways. I like that the story ends without a resolution. In this kind of situation, you won't immediately know how things will evolve.
And, at least, you must have noticed choices lead to different branches (on the compound, especially) :)