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I think you might need to package your assets in the jar. I can’t launch getting the following error.

Caused by: com.badlogic.gdx.utils.GdxRuntimeException: File not found: C:\dev\dev7\Workspaces\LibGDX\Jams\Pinuwuk\LilGuyGameJam\assets\content\LilGuyGamejam\Tiles.atlas (Internal)

Thanks for telling me, I left a direct path to my dev workspace in one of the texture asset file handles for tiles. Fixed and reuploaded