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(+1)

First of amazing art, I wish I can do such a good job like you :) I love the idea behind that game using money as universal token for spell casting and trading for items. Interesting idea but I think it needs some balancing so the players not by mistake waste all their money on the level. Also, maybe start with some money and shop at the beginning with one simple enemy so you don't lose health on the first level :)

(+1)

Thank you so much for your kind words. 

For the art, I learned lots by trying to replicate things I liked, and then more and more trying my own thing with it. It still feels a bit underdeveloped to me, so I’m glad to hear you enjoyed it.

I’m glad the main mechanic struck a chord, and I totally agree — it (and the rest of the game) needs balancing. And of course, more items, more enemies... in the end, I didn’t find the time to complete this entry because I wasn’t done iterating on the design of that system. I’m pretty excited to find some time to continue working on it, so perhaps soon it’ll be a bit better.

Thanks again!