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I get a 'failed collecting certificates' error when I try to SideLoad it on SideQuest.

Sorry about that. Try download it and sideload it again. Should be all good!

The game plays now.

It's fun and addictive. I like the snake hands.

It could do with a 'How to play' section at some point and how strategic it is with only a limited number of boxes to put items in. Also explain the bin, bomb, slowing time, extra time etc. Some are obvious icons but it would be nice to confirm. At first I wasn't sure if I should be removing the rocks too.

The allowed time was odd. In the first level I seemed to have loads of time left but very quickly the levels got really difficult (if not impossible) to complete in time.

Check the keyboard input. The keys seem to double tap when entering your name in the highscore table.

Maybe have a 'Restart' as well as 'Retry' at the end? It was my fault but I confused the two and expected to start again. I also seemed to get a big score when doing very little (like it didn't reset to zero).

Thanks so much for the feedback, really glad you're enjoying the game! Great points all around — we’ll work on getting these things sorted when we get the chance. Appreciate you taking the time to share this!

Just to add a bit more...

The first time of completing the demo, my score appears twice on the high score table.

Getting to the end after that I sometimes got to input my details and sometimes it just shows 'Thanks for playing'.

Occasionally the 'Thanks for playing' appears at the same time as inputting the name.

The score during the game doesn't handle 4 digits.

I failed a game because the 3 items were still being 'merged' in the boxes after hitting zero time. So I had caught all the items when the time was up but still 'failed'.

I did like the time stealing idea!

Thanks we have noted this stuff down too. Is there anything you would like to see in Cluster Grab?

It might be intentional but two of the objects are yellow and can be confused. Make one orange?

I'm guessing that you will introduce more objects in later levels so that it is more difficult?

You could gain a box to put objects in after each 10 levels completed (to cope with more objects being matched)?

Or you need to start matching 4 objects in later levels?

The scenes could change ever so often? A space one, lava field etc.