Notes from gameplay:
Main menu:
- Initial splash screen is a bit messy and could be cleaned up. For example, consider making the "stars" a different color from the text
- The word "Core" is hard to read
- Music is bouncy and fun
- Work on spell/grammar check for text - things like misspelled words can make people reluctant to give your game a chance, as it makes it look low-effort
- Nice instinct to show upcoming updates! This is a great way to keep people interested in checking out your work in the future
- The story could be written a bit more creatively.
- Nice job explaining the rules and controls
- Great work including multiple modes!
Gameplay:
- The overall artwork could be improved, but each element is well-done as a placeholder to indicate what they do. For example, bullets look like bullets and the clock is a clock. This is great work telegraphing gameplay concepts to the player!
- The audio is really well done! The music is fun and each element the player interacts with has an appropriate sound, with positive collections like the heart and green dot playing exciting, upbeat sounds while the bullets play "bad" sounds. Again, you show a great instinct to reinforce to the player that they are doing well/poorly - this helps makes the game more exciting to play
- I *love* how the music slows down when you collect the clock. That's a great detail
- The controls feel fluid
- The shield sometimes swaps sides if I'm moving, which leads to me getting hit :(
- After slow-mo ends, there are a TON of bullets. It feels like a burst of extra difficulty after what should be a buff. Is the bullet spawn rate also being slowed down when this buff is active?
- Awesome work with the leaderboard! That's complex work! It looks not entering my name will create a blank value in there (but I think that got overwritten when I played a new game)
Great effort! Keep up the projects and the learning. You've got some solid instincts for game dev :)