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(+1)

Notes from gameplay:

Main menu:

  • Initial splash screen is a bit messy and could be cleaned up. For example, consider making the "stars" a different color from the text
  • The word "Core" is hard to read
  • Music is bouncy and fun
  • Work on spell/grammar check for text - things like misspelled words can make people reluctant to give your game a chance, as it makes it look low-effort
  • Nice instinct to show upcoming updates! This is a great way to keep people interested in checking out your work in the future
  • The story could be written a bit more creatively. 
  • Nice job explaining the rules and controls
  • Great work including multiple modes!

Gameplay:

  • The overall artwork could be improved, but each element is well-done as a placeholder to indicate what they do. For example, bullets look like bullets and the clock is a clock. This is great work telegraphing gameplay concepts to the player!
  • The audio is really well done! The music is fun and each element the player interacts with has an appropriate sound, with positive collections like the heart and green dot playing exciting, upbeat sounds while the bullets play "bad" sounds. Again, you show a great instinct to reinforce to the player that they are doing well/poorly - this helps makes the game more exciting to play
  • I *love* how the music slows down when you collect the clock. That's a great detail
  • The controls feel fluid
  • The shield sometimes swaps sides if I'm moving, which leads to me getting hit :(
  • After slow-mo ends, there are a TON of bullets. It feels like a burst of extra difficulty after what should be a buff. Is the bullet spawn rate also being slowed down when this buff is active? 
  • Awesome work with the leaderboard! That's complex work! It looks not entering my name will create a blank value in there (but I think that got overwritten when I played a new game)

Great effort! Keep up the projects and the learning. You've got some solid instincts for game dev :)

(+1)

Sorry for the late reply! Thank you so much for your thoughtful and detailed feedback! 

I will fix all of these issues. I thought it was cool for all of the bullets  to go fast after the slo-mo power up ends but maybe I will add something so it gives you more of a warning and slows it down.

The story is just a place holder I will eventually make a cutscene at the beginning and a secret ending! I'm glad you enjoyed the music too and I thought it would be a fun idea too to slow the music down with the clock! I will make the shield feel easier to switch it.

Thanks again and I hope you return to my page/this game to review the progress in a couple weeks!

I think slowing down audio was *excellent* - definitely retain that feature!