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So I have played the new update and this is what I think:

the game seems to be suffering from problems I felt an earlier build of this game had in which unit summoning is the best strategy since it tends to generate a huge amount of points by using the hermit and the underestimated, but mostly the underestimated. This makes the mirror rituals mode feel kind of bad since you have to reroll till you have a decent shot at beating the AI's 2 hermits. Also, I have gotten an indulgence that is based off of how many non-effect units there are before preparation. I assume this was added accidentally. I also found a lot of the indulgences pretty useless since they required discarding a unit from the grid and without the movement indulgence that was there previously they aren't really worth taking since you need a key to move them.

Hey! Thanks so much for coming back again and leaving feedback. 

I haven't gotten a lot of feedback on the mirror rituals in the new version so this is very helpful. 

I definitely agree with all you're saying. I'll have to do some work on the team composition and balancing for fighting against same-unit teams like in the mirror rituals. I also think there's definitely a problem to be figured out with the difficulty of discarding locked units. 

As for the non-effect unit buff indulgence, it is possible to use poison on The Hermit to create 2 bone men and then have this buff them. I'm not certain yet how viable of a strategy that is, but I'm still playing around with it!

Anyways, thanks again : )