I'm not sure if there was another - those are all the ones I have saved : )
New Beings
Creator of
Recent community posts
Thank you so much for writing this!
Items: what did you think of the target changing items? I'm surprised you don't like book of the true cell, i take that pretty often. Also pickaxe is extremely powerful : )
Madame: yes, that unit is actually more rare because it's so powerful. I will probably add a visual indication of this rarity at some point. Madame + other units is extremely powerful, and if you use poison on madame during the buy phase you can make a bunch of things permanent that aren't usually. This is something I really hope to be central to the game and plan to create more ways for that kind of strategy to occur.
Pig: I think madame/pig combo is pretty good. you can generate essence in battle that carries over to next buy phase.
Miner: This is great feedback. Miner is actually the other currently rare unit because it's so powerful. Essentially, miner triggers cell effects in a way that makes them permanent (where usually they are temporary). This is the same for the pickaxe item. I think I will probably just add to the descriptions something to tell players explicitly that it makes the cell effect permanent.
Fish: what do you mean by "trying to infinitely get gold abusing the item sell ability feature"?
Caregiver: Yes it's permanent. Overall, I really hope to better teach that anything in the preparation phase is permanent, so that people realize how powerful it is to trigger other abilities during the preparation phase.
Summoning: I think it's quite interesting how much you tend towards the summoning!In my playthroughs I actually tend to go for Brawler and Dog centered builds! I do think it's true that maybe the hermit can be nerfed a bit.
As always, I want to thank you so much for this feedback - it is incredibly valuable. I'd love to put you in the playtesting and feedback section of the credits if you'd like - I can use your username or whatever name you'd prefer. Just give me a confirmation in a reply if that sounds ok : )
cool cool - well thanks for "playing" 😜
i have another game that's a slightly more developed version of this idea if you want to check it out: https://newbeings.itch.io/possibility-space
Hey! Thanks so much for coming back again and leaving feedback.
I haven't gotten a lot of feedback on the mirror rituals in the new version so this is very helpful.
I definitely agree with all you're saying. I'll have to do some work on the team composition and balancing for fighting against same-unit teams like in the mirror rituals. I also think there's definitely a problem to be figured out with the difficulty of discarding locked units.
As for the non-effect unit buff indulgence, it is possible to use poison on The Hermit to create 2 bone men and then have this buff them. I'm not certain yet how viable of a strategy that is, but I'm still playing around with it!
Anyways, thanks again : )
Hi! Thanks for letting me know. I just pushed a fix for this and I'm so sorry that you got stuck in that final moment - looks like you had a really good run going : (
Let it be known that you officially have the highest score for the 3/21/25 daily run, because reporting this bug to me was worth several million points ❤️
hey, thanks for playing! i uploaded a windows build (can't make mac right now) - the link is up above. i have a build working on steam deck that i've been playing around with, so i understand about having it on the go.
hope that works for you : ) - i'd love to hear any high scores, feedback, etc. if you have any. enjoy!
Very cool! I love the art style and the overall concept. Here's some thoughts:
- I didn't always understand movement rules, like the train blocking you at the very beginning. I was also confused about having to stay on the road.
- I expected adjacent zombies to maybe attack me eventually, especially if I did something like smash a car window.
- I was surprised at the mechanic of sacrificing inventory items to fight the zombies - felt like I wanted the ability to fight with my hands, even if there was a high chance of getting hurt.
Looking forward to see where you go with everything!
thanks for playing and for taking the time to leave a comment : )
1. I agree about the placement. I hope to try some things out with that in the next update.
2. Difficulty levels are interesting! I'd probably lean towards making the main version a little easier, then do some ascension type stuff a la Slay the Spire.
3. Sandbox mode is a fun idea! It could be sort of like the setup screen in Civilization hehe.



























