Hehe thanks for playing and leaving a comment 🥰
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Thanks for letting me know. As far as I know there isn't a bug there. It's possible to calculate for yourself using the starting cards (you start with 9 busts in your deck) and the number underneath the deck (which tells you how many cards remain in your draw pile).
Thank you! I (mickey) really appreciate you taking the time to leave a comment like this 💗
New Beings is currently myself and Brendan, but I've done a lot of solo dev this year, which I always try to note in the comments. This game, First Contact Department, and Possibility Space, are all solo jams I did this year. I am also mostly solo on Order Automatica.
Yea, it's been a productive year for me! Just feeling inspired I guess : ) I've got my workflow down quite solidly too, which has been helpful.
The stuff on your page looks very nice - I will check it out!
Sorry to hear it. Unfortunately, I'm having trouble recreating this - I might need more info like what browser you're using. A video would be the most helpful and/or if you know how to open the browser inspector and get logs from the console.
I just pushed an update that fixes the bug with getting the "no level 3" attainments. Thanks for finding that!
I'm still working on the demi-summoner bugs.
As for the bugs you reported in rank 2, it might be a bit until I get to those since that section is in flux a bit.
Thanks again so much for your feedback!
This is the way fusion works:
When going to level 2 it chooses the highest health and attack and adds +3 to that in the resulting unit.
When going to level 3 it does the same but adds +6 health and attack.
At least that is how it is supposed to work! I haven't been able to reproduce the automaton leveling problem myself, but I'll continue to keep an eye out.
Thanks for the heads up on the wrong numbers for the spiked helmet - that was an easy fix and I can hopefully push an update for that soon.
As for the altar beast problem when using the "on hit" distillation - I was able to reproduce this. I'm considering removing the "on hit" distillation in some way because it causes A LOT of bugs and edge cases with distillation (and it might just be way too powerful). Gotta think about it!
Thanks again for all the comments and bug reports!
I'm glad you like the updates! I REALLY appreciate your feedback and continued playing of the game ❤️
I hope to take a look at all these issues this weekend, and I'll also get back to you about how fusion works
thank you so much for taking the time to write this! I'm going to be away from my computer all week, but i hope to get to these fixes when I'm back.
so sorry you lost your progress, but i'm glad you're having fun with it.