Thanks so much for your thoughts! It's all super helpful.
Sorry that that bug borked your run : ( Thanks for the details, I'll be looking into it.
Thank you so much for writing this!
Items: what did you think of the target changing items? I'm surprised you don't like book of the true cell, i take that pretty often. Also pickaxe is extremely powerful : )
Madame: yes, that unit is actually more rare because it's so powerful. I will probably add a visual indication of this rarity at some point. Madame + other units is extremely powerful, and if you use poison on madame during the buy phase you can make a bunch of things permanent that aren't usually. This is something I really hope to be central to the game and plan to create more ways for that kind of strategy to occur.
Pig: I think madame/pig combo is pretty good. you can generate essence in battle that carries over to next buy phase.
Miner: This is great feedback. Miner is actually the other currently rare unit because it's so powerful. Essentially, miner triggers cell effects in a way that makes them permanent (where usually they are temporary). This is the same for the pickaxe item. I think I will probably just add to the descriptions something to tell players explicitly that it makes the cell effect permanent.
Fish: what do you mean by "trying to infinitely get gold abusing the item sell ability feature"?
Caregiver: Yes it's permanent. Overall, I really hope to better teach that anything in the preparation phase is permanent, so that people realize how powerful it is to trigger other abilities during the preparation phase.
Summoning: I think it's quite interesting how much you tend towards the summoning!In my playthroughs I actually tend to go for Brawler and Dog centered builds! I do think it's true that maybe the hermit can be nerfed a bit.
As always, I want to thank you so much for this feedback - it is incredibly valuable. I'd love to put you in the playtesting and feedback section of the credits if you'd like - I can use your username or whatever name you'd prefer. Just give me a confirmation in a reply if that sounds ok : )
cool cool - well thanks for "playing" 😜
i have another game that's a slightly more developed version of this idea if you want to check it out: https://newbeings.itch.io/possibility-space
Hey! Thanks so much for coming back again and leaving feedback.
I haven't gotten a lot of feedback on the mirror rituals in the new version so this is very helpful.
I definitely agree with all you're saying. I'll have to do some work on the team composition and balancing for fighting against same-unit teams like in the mirror rituals. I also think there's definitely a problem to be figured out with the difficulty of discarding locked units.
As for the non-effect unit buff indulgence, it is possible to use poison on The Hermit to create 2 bone men and then have this buff them. I'm not certain yet how viable of a strategy that is, but I'm still playing around with it!
Anyways, thanks again : )
Hi! Thanks for letting me know. I just pushed a fix for this and I'm so sorry that you got stuck in that final moment - looks like you had a really good run going : (
Let it be known that you officially have the highest score for the 3/21/25 daily run, because reporting this bug to me was worth several million points ❤️
hey, thanks for playing! i uploaded a windows build (can't make mac right now) - the link is up above. i have a build working on steam deck that i've been playing around with, so i understand about having it on the go.
hope that works for you : ) - i'd love to hear any high scores, feedback, etc. if you have any. enjoy!
Very cool! I love the art style and the overall concept. Here's some thoughts:
- I didn't always understand movement rules, like the train blocking you at the very beginning. I was also confused about having to stay on the road.
- I expected adjacent zombies to maybe attack me eventually, especially if I did something like smash a car window.
- I was surprised at the mechanic of sacrificing inventory items to fight the zombies - felt like I wanted the ability to fight with my hands, even if there was a high chance of getting hurt.
Looking forward to see where you go with everything!
thanks for playing and for taking the time to leave a comment : )
1. I agree about the placement. I hope to try some things out with that in the next update.
2. Difficulty levels are interesting! I'd probably lean towards making the main version a little easier, then do some ascension type stuff a la Slay the Spire.
3. Sandbox mode is a fun idea! It could be sort of like the setup screen in Civilization hehe.
oh my gosh! so sorry that happened to you after getting so far in the game. I will be looking into that to fix it on the next release (though uploading new builds unfortunately deletes saves).
there is nothing that happens at 100% in this build, but there is on the experimental branch: https://newbeings.itch.io/order-automatica-beta
(it's what i've been working on recently).
you can use the Hotkeys For Skipping Stuff listed in the description above to unlock everything in the experimental branch and skip to the end if you'd like.
either way, thank you so much for playing through everything and for taking the time to leave a comment. if you have any thoughts on the game i'd love to hear them, but either way, thanks again!