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A member registered Nov 23, 2015 · View creator page →

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I'm not sure if there was another - those are all the ones I have saved : )

yes the was one even older one 😅 

this is the older one : )

hey! do you mean this one?

Thanks so much for your thoughts! It's all super helpful. 

Sorry that that bug borked your run : ( Thanks for the details, I'll be looking into it.

Thank you so much for writing this!

Items: what did you think of the target changing items? I'm surprised you don't like book of the true cell, i take that pretty often. Also pickaxe is extremely powerful :  )

Madame: yes, that unit is actually more rare because it's so powerful. I will probably add a visual indication of this rarity at some point. Madame + other units is extremely powerful, and if you use poison on madame during the buy phase you can make a bunch of things permanent that aren't usually. This is something I really hope to be central to the game and plan to create more ways for that kind of strategy to occur.

Pig: I think madame/pig combo is pretty good. you can generate essence in battle that carries over to next buy phase. 

Miner: This is great feedback. Miner is actually the other currently rare unit because it's so powerful. Essentially, miner triggers cell effects in a way that makes them permanent (where usually they are temporary). This is the same for the pickaxe item. I think I will probably just add to the descriptions something to tell players explicitly that it makes the cell effect permanent.

Fish: what do you mean by "trying to infinitely get gold abusing the item sell ability feature"?

Caregiver: Yes it's permanent. Overall, I really hope to better teach that anything in the preparation phase is permanent, so that people realize how powerful it is to trigger other abilities during the preparation phase.

Summoning: I think it's quite interesting how much you tend towards the summoning!In my playthroughs I actually tend to go for Brawler and Dog centered builds! I do think it's true that maybe the hermit can be nerfed a bit.

As always, I want to thank you so much for this feedback - it is incredibly valuable. I'd love to put you in the playtesting and feedback section of the credits if you'd like - I can use your username or whatever name you'd prefer. Just give me a confirmation in a reply if that sounds ok : )

hell yea, good stuff - awesome to see something like running in the browser. drifting feels nice!!

This was cool! Amazing visual effects : ) music was real nice

hey sorry i'm not able to put downloads up here right now - the steam demo though is the same as this and downloadable, but no mac right now : /

nice!

❤️

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cool cool - well thanks for "playing" 😜

i have another game that's a slightly more developed version of this idea if you want to check it out: https://newbeings.itch.io/possibility-space

gotcha : ) sorry, i meant like how did hear about it? 

well, thanks for playin. how did you find the game?

Hey! Thanks so much for coming back again and leaving feedback. 

I haven't gotten a lot of feedback on the mirror rituals in the new version so this is very helpful. 

I definitely agree with all you're saying. I'll have to do some work on the team composition and balancing for fighting against same-unit teams like in the mirror rituals. I also think there's definitely a problem to be figured out with the difficulty of discarding locked units. 

As for the non-effect unit buff indulgence, it is possible to use poison on The Hermit to create 2 bone men and then have this buff them. I'm not certain yet how viable of a strategy that is, but I'm still playing around with it!

Anyways, thanks again : )

❤️

Hi! Thanks for letting me know. I just pushed a fix for this and I'm so sorry that you got stuck in that final moment - looks like you had a really good run going : (

Let it be known that you officially have the highest score for the 3/21/25 daily run, because reporting this bug to me was worth several million points ❤️

Wow thank you! I'm glad you enjoyed it ❤️

hehe thanks! Out of curiosity, how did you find this game? I don't have it listed on my page anymore

awesome game!

thank you! I really appreciate you taking the time, and glad you enjoyed it : )

❤️🥹

❤️

hey, thanks for playing! i uploaded a windows build (can't make mac right now) - the link is up above. i have a build working on steam deck that i've been playing around with, so i understand about having it on the go. 

hope that works for you : ) - i'd love to hear any high scores, feedback, etc. if you have any. enjoy!

Very cool! I love the art style and the overall concept. Here's some thoughts:

- I didn't always understand movement rules, like the train blocking you at the very beginning. I was also confused about having to stay on the road.
- I expected adjacent zombies to maybe attack me eventually, especially if I did something like smash a car window.

- I was surprised at the mechanic of sacrificing inventory items to fight the zombies - felt like I wanted the ability to fight with my hands, even if there was a high chance of getting hurt.

Looking forward to see where you go with everything!

omg finally did it with a single big beefy scorium!

so good, awesome game : ) i love the polish on the cards, music, sfx, overall mood.

thanks for playing and i appreciate the comment! 

picky feedback welcome, it's all helpful : )

thank you!

5️⃣5️⃣5️⃣5️⃣5️⃣5️⃣5️⃣5️⃣

nice :)

thanks for taking the time to write this out : ) i hope to keep improving the balance in future iterations. and thanks for playing multiple builds of the game.

i did make this build easier than previous builds to see how that felt. i'll have to keep experimenting with that.

🤘🏽

thanks for playing and for taking the time to leave a comment : )


1. I agree about the placement. I hope to try some things out with that in the next update.

2. Difficulty levels are interesting! I'd probably lean towards making the main version a little easier, then do some ascension type stuff a la Slay the Spire.

3. Sandbox mode is a fun idea! It could be sort of like the setup screen in Civilization hehe.

🤘🏽

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Good shiz : ) I like all the changes you made since playtest night.
The crabs are great.


How much damage does a normal blue peg do?

congrats, and thanks for playing : )