This was cool! Amazing visual effects : ) music was real nice
New Beings
Creator of
Recent community posts
cool cool - well thanks for "playing" 😜
i have another game that's a slightly more developed version of this idea if you want to check it out: https://newbeings.itch.io/possibility-space
Hey! Thanks so much for coming back again and leaving feedback.
I haven't gotten a lot of feedback on the mirror rituals in the new version so this is very helpful.
I definitely agree with all you're saying. I'll have to do some work on the team composition and balancing for fighting against same-unit teams like in the mirror rituals. I also think there's definitely a problem to be figured out with the difficulty of discarding locked units.
As for the non-effect unit buff indulgence, it is possible to use poison on The Hermit to create 2 bone men and then have this buff them. I'm not certain yet how viable of a strategy that is, but I'm still playing around with it!
Anyways, thanks again : )
Hi! Thanks for letting me know. I just pushed a fix for this and I'm so sorry that you got stuck in that final moment - looks like you had a really good run going : (
Let it be known that you officially have the highest score for the 3/21/25 daily run, because reporting this bug to me was worth several million points ❤️
hey, thanks for playing! i uploaded a windows build (can't make mac right now) - the link is up above. i have a build working on steam deck that i've been playing around with, so i understand about having it on the go.
hope that works for you : ) - i'd love to hear any high scores, feedback, etc. if you have any. enjoy!
Very cool! I love the art style and the overall concept. Here's some thoughts:
- I didn't always understand movement rules, like the train blocking you at the very beginning. I was also confused about having to stay on the road.
- I expected adjacent zombies to maybe attack me eventually, especially if I did something like smash a car window.
- I was surprised at the mechanic of sacrificing inventory items to fight the zombies - felt like I wanted the ability to fight with my hands, even if there was a high chance of getting hurt.
Looking forward to see where you go with everything!
thanks for playing and for taking the time to leave a comment : )
1. I agree about the placement. I hope to try some things out with that in the next update.
2. Difficulty levels are interesting! I'd probably lean towards making the main version a little easier, then do some ascension type stuff a la Slay the Spire.
3. Sandbox mode is a fun idea! It could be sort of like the setup screen in Civilization hehe.
oh my gosh! so sorry that happened to you after getting so far in the game. I will be looking into that to fix it on the next release (though uploading new builds unfortunately deletes saves).
there is nothing that happens at 100% in this build, but there is on the experimental branch: https://newbeings.itch.io/order-automatica-beta
(it's what i've been working on recently).
you can use the Hotkeys For Skipping Stuff listed in the description above to unlock everything in the experimental branch and skip to the end if you'd like.
either way, thank you so much for playing through everything and for taking the time to leave a comment. if you have any thoughts on the game i'd love to hear them, but either way, thanks again!