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The mayhem feels like the first two GTA games. Hogging the charged-up railgun seems like cheating. I'd fix it with an overheating mechanic that stuns the player if held charged too long.

Thanks for playing. I've been working on adding a laser weapon that has a cooldown/overheat mechanic that functions similar to that. I think it's best to keep the railgun functioning as it is since it's less of a serious weapon and might end up just being a purposefully OP end-game unlock.