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(2 edits)

I love what you did with the game, but what annoys me is : the damage scaling of the raider with basic attacks and depeding of weapon is way too low, the scaling is much more rash than the normal version, even having a 2-3 level lead is tedious, quests don't give xp, killing 4 skeleton mages was entirely based on if they don't drain you 24/7 and got no xp when i completed the quest. Most importantly, we miss way too much, even when we have a lvl lead, wich makes the fight long and tedious even more, but still, i like what you did. if there was 1 thing i think you should fix most importantly in this, is the miss chance, missing when an enemy is stunned makes no sense. With that said, i still hope you will keep improving it.

Which version of the game did you eventually play this on, I recently did reduce miss chance! Note this is an alpha lots of things will be tweaked over time!

Reforged v3, but i must admit, im a bit of a dumbass, i completely forgot the left side so i did the right side first with the fang, oopsie, would have negated a lot of the difficulty. But the point of missing when they are stun still stands (unless you fixed it), and the basic attack is still weak (i mean, its meant to be but heroic strikes serves no purpose except the first 2-3 levels). But yea, i spoke out of my arse a bit there my bad. And i know its an alpha, i still think its great and im still playing it, keep up the good work!

No worries hahaha, hope you have managed to make progress since! But the lastest version 3.0.5 does have bit hit chances!