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Thanks Paweł!

I haven't played Don't Starve, but I could see how the game could be similar to other survival games. But indeed, it is intended to be chill and not very stressing. The challenge is of course making it fun without a strong pressure or sense of imminent peril, I continue working on that :)

For this game I made the mistake (yet again) of believing "getting lost" would be a fun thing for player (or rather, trying not to get lost without any external aid). That just doesn't work... players will never manually map the world like they maybe used to do it in the old times. I'm planning to add some "waypoint" thing, which could be justified as the player referencing some landmarks.

All other points have been noted and added to the tracker. Thanks!