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It's fun to ring the bell. It's fun to boop a greeting. It's fun to look for a city seal on a map. Scrolling stamps would be groovy if they rotated in the same direction as the misha wheel. Fucking great stamp display. Awesome picking up and gluing stamps. The weighting is inherently cool, but the weight classes are laid out in an extremely anti-intuitive way and I was constantly confused as to whether a facet was included in the previous class or already belongs in the next one. It's a total orgasm to put up the price tag and drive coins into the coin receiver. It's fun to turn in the mail. It's fun to boop for goodbye.

It's fun to evolve by addition and multiplication. It's fun to degrade by ringing, bopping and stamping ponies.

The visuals are bearable, coherent and informative.

There are a lot of sounds and all of them are awesome.

The proposed assemblies are so harmoniously integrated that you have to look closely to find a gray base reskin in the crowd, and in the particles when sending mail - painted faces. Post Poners bends the proposed assets to fit rather than sagging under them. As part of an asset jam, this makes it slightly less valuable than Mare Ware or Cheharda. As just a game, however, Post Mares is consistently ahead of any jam game in terms of popularity. But as far as I'm concerned, it's exactly on the same level of goodness as Mare Ware and Cheharda.


Verdict 
Magnum Opus 

 Making an interesting game is a craft, but making an interesting game about a craft  is an art.