From the player’s perspective, it’s uncomfortable to see some things blocked by this UI that is not adapted to the screen. But it is totally undeniable that this game is very unique in terms of atmosphere creation and creativity. At the same time, the overall art and music are highly compatible. I think if the storyline can be expanded in the future to add more puzzles and narratives, it will become a great small-scale game. Finally, I think it may be possible to consider displaying the damage value during the fight. Of course, maybe not showing the monster’s health to increase the sense of horror, which may be the author’s intention.