I really like this but it could use some tweaks. I didn't see a shop for the first 20 or so encounters. And at that point it felt really grindy and I couldn't really get out of that loop. But it's a neat concept and I'd love more of it! I'd also make it so it's keyboard usable (left/right arrow) rather than clicky.
Viewing post in DoorCraft jam comments
Yah that's kind of how jams work, you can't really fiddle too much with the rng due to time constraints. Maybe could put like a label for non-battle doors (like a star on the door or something) so the player knows a bit more info of what they're choosing. Could lump the puzzle, rest, and shop together. I dunno, just spitballing. I hope you continue to work on this, it's a great base with a lot of potential!