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(+1)

I really like this but it could use some tweaks. I didn't see a shop for the first 20 or so encounters. And at that point it felt really grindy and I couldn't really get out of that loop. But it's a neat concept and I'd love more of it! I'd also make it so it's keyboard usable (left/right arrow) rather than clicky.

(+1)

I put in a few fail safes to try and balance the door generating but it's still super rng dependent. If I continue to work on this, I'll definitely be adding a way to ensure shops are more accessible. Thanks for the feedback!

(+1)

Yah that's kind of how jams work, you can't really fiddle too much with the rng due to time constraints. Maybe could put like a label for non-battle doors (like a star on the door or something) so the player knows a bit more info of what they're choosing. Could lump the puzzle, rest, and shop together. I dunno, just spitballing. I hope you continue to work on this, it's a great base with a lot of potential!