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Nice, although I think there should be a bit more randomness in the battle system. 

You can guarantee beat every enemy in the game, be level 7 with 14-16 VP, with at most 3 lost HP (2 from the level 8 ooze cubes and one from the one diamond you have to pickup (the lower middle one) if you are unlucky). After that it becomes a gamble for VP points with the other 9 diamonds.


a dice roll somewhere in the encounter would make it a bit more random, dynamic and exciting. 

(+1)

It's a great point! I'm actually working on the next iteration of MCD, where the VP and leveling rules are slightly different. Also the Monsters themselves change. Looking forward to sharing it with y'all soon!