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(+1)

Ok, here's my 2 cents. Right now the volcano is just an annoyance, but it has so much potential if you crank it up, make it much more devastating and revolve the game-play into a loop around dying from it. In my first play-through I did not realize I can extinguish the fires, yet, I lasted quite a while, I picked strategic positions and converted land, managed to scrape for some holy points towards the end. I actually expected the holy points shop will be permanent bonuses, to help me when I face the volcano in my next life and was disappointment that it bought cards I do not need. My second play-through, I did not lose even one cell to fire, since being aware of the mechanic.... It was an entirely different game, my argument being, a worse one!

(2 edits)

Thanks for playing and for the feedback!

I did actually make the fires more devastating for the upcoming update, but I probably need to do more playtesting.

I actually find it interesting you managed to avoid the fires without extinguishing them (I added a prompt/tutorial for that btw). It's a mix of pure rng and smart thinking.

For the shop, I added more cards, as well as a Wonder type card that can be used to build a one of a kind building.

Aside from amping up the fires/volcano, do you have any other suggestions on how to make the game more interesting or challenging?