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(2 edits) (+1)

LOVE THIS! I got my boyfriend to start playing too and now we can't stop competing with the daily shuffle.

I'm so amazed at the design of this game!

And on-boarding was so easy too!

And the polish! Damn! I love the little details like the animations in each pixel piece, the fact that the end-game colorizes land vs. sea things differently to help you, and the accessibility of the help function plus the tool-tips.

Gwah. Having just developed a mobile game myself and struggled so much with affordances & on-boarding, it's amazing to see this game pulls it off so easily.

Really clean use of procedural generation too! The daily shuffle is amazing, it introduces a competitive edge by keeping randomness constant.

Dude. I could go on forever about how much I love the play and the design of this game >_>


It took me one play through to figure out how islands worked, but I think thats okay. A single play through is fast so I don't feel punished. One thing i kept forgetting is "Near" vs "Far", but the "?" let me keep tabbing back to it. I tend to avoid boats, not sure if its because I haven't found a way to utilize them well. It seems hard to use since islands (combined with churches and houses) have so much more potential and versatility.

But gwad damn i love this.z

I'd love to volunteer to do art for this game if you're interested <3