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Part 2 of my Feedback...

Even though i have got better at avoiding those birds, i think they should be removed from starter planet completely, before i suggested reducing them. I think they would be fine for other planets in another system once the player gets the hang of things.  I had banged up my taxi and had a client and since i couldnt speed up to get out of the way i had further more crashes where the client wanted to get off.  Also i think the player either starts with more money or crash damage is reduced or possibly the taxi has armor on the vehicle (which i think the Dev mentioned already).  It is so easy to go backwards in debt and repair costs become too expensive, even borrowing more money to do repairs you end up crashing again and then cannot get any more loans. Which basically means starting the game over. Since respawn leaves you with 1 vudu. Its a vicious cycle and sucks away all the fun. I am not suggesting making the game super easy because that can be no fun either. 

I will break up my feedback into smaller posts so the dev can reply between them.

Hey Daza! I didn't see you had written more (I don't seem to get a notification?). The birds are a bit of a conundrum. Most people I speak to seem to think it should be kept as is. I was on Space Game Junkie and he also said that despite it being hard in the beginning I should keep them. I was kinda ready to agree with you and change it but now it seems people want me to keep it the way it is? I might just (semi-secretly) make them a bit easier. If you just loan a bit extra right at the start and find a trader and by some more armor (say 5 or so) then you should be ok though. Still also considering adding an option to make the game a bit easier.

I wonder if most people you talk to are younger players. Why not when creating a new game you get a prompt for normal game mode or trainer wings (instead of wheels). And in Trainer wing mode those pesky birds are turned off on the starting planet. Usually in a game the starting area is fairly easy, even MMOs have this so players can get a handle on the basics without dying all the time and they give up. This way younger players who love a challenge can still experience the game as its meant to be and those older or more prefers to have things a little slower paced or are casual players with short time to play; can learn how to play the game without having to restart a lot because dying and spawning has you going backwards (1 vudu and large debt) so you may as well start completely a fresh. So i would even in the beginning make death a complete restart anyway. Its only later on when you have brought things and have i guess forged contacts and explored a lot of areas etc that you do want to claw your way back again. Especially if you have money banked for so such an event.

Yeh, your certainly right about that: when you die in the beginning you might as well restart. I am very likely going to make the birds easier (as are other things) while you have "beginner's luck" by making it so they rarely do serious damage (just scratch damage). It also just thought of the idea that maybe in the beginning your damage & injuries should be automatically removed when you die. Maybe I can make this into a more plausible game thing: e.g. you get an insurance item at the start of the game that will pay for all damage etc. when you die for a couple of times...or something like that.