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(+2)

Hehe thanks so much! We ran out of time before we were able to implement a way to show it, but the label inside the power ups represents what it modifies your attack (f(x)) by. For example, -3 would subtract the enemy’s health every time its hit by 3 points- 3/4 would multiply the equation by 3/4, and would thus multiply the enemy’s health by 3/4.

(+1)

Oh! Got it, nice!