Hey, no problem!
I eventually got used to your keybindings — it was kind of silly of me not to just switch to QWERTY. Should’ve thought of that before I left the comment... :-)
And you’re totally right about the Alt/Ctrl keys — during my DOSBox playthrough I kept hitting that pesky Windows key that sits inconveniently between them.
The game definitely had its flaws... but my nostalgia goggles covered most of the frustration (those landmines and the slightly inconsistent difficulty).
Still, I really loved the mix of pixelated gore and bright visuals. Not to mention indeed the Escape from New York vibes — the name, the hair, the moustache! And that pre-Duke attitude...
Did you know this was also the work of just one guy? (Apart from the Keen engine, of course.)
Unfortunately, I'm just a modder — my Wizordum levels are the only things I’ve made so far. So no coding, but modding Wizordum definitely sparked an interest in pixel art. Who knows — maybe someday! :-)
If you're looking for collaboration, I’d recommend checking out the Emberheart Games Discord (home of Wizordum and the Apogee HD remasters):
https://discord.com/channels/504587412878393344/710582135303438346
There’s a pretty active gamedev/modding community over there.
The Biomenace mod is still in early stages, but there’s already a solid number of other mods you can play from within the game itself — including a few of mine.
And of course, the main game, currently in Early Access but heading for a 1.0 release by the end of the month.
Keep up the great work! I’ll definitely check out your other games too — and I’ve got my fingers crossed for more Remulletized levels!