The story is amazing, though the graphics NEED work.
I totally get that. It's something I've noticed too and am actively working to improve. Since the characters are generated through a custom character creator that renders both 2D sprites and models for a 3D version, there’s definitely a tendency for them to lean into a similar base look. I’m trying to strike a balance between keeping a cohesive aesthetic and making sure each character stands out visually.
That said, the latest version of the creator already includes more variation, especially around eye shape and lips, and I’m continuing to expand the customization options to help push their individual designs further. The goal is definitely to make Bryce, Noah, and Conner feel distinct, not just in personality but also in their visuals.
Interesting. I actually thought the visuals were amazing. That lighting was really something, their hair and seeing the "peach fuzz" on their skin was impressive.
There was one visual aspect I did find a bit odd. I don't know if it's an issue with the perspective of the scene, or the mesh/model or if it's just me, but some of the characters looked a bit weird in some scenes. Like here, Louis' proportions look a bit out of place. His right shoulder looks like it might be "popping out" a bit too far. But again, it could just be me or the perspective of the scene. I think I also noticed similar things on a couple more moments.
Glad you liked it! I think your spot on with the perspective in addition to the shoulder being a bit to far forward. I think in general I’ve opted for a high FOV to fit multiple poses into a specific camera shot, resulting in a lot of perspective distortion in some shots. Might have to look into more distinct perspectives to handle those extreme cases. Coincidentally that screenshot also seems to have a misplaced speech bubble :/ I guess I’ll iron all those bugs eventually... One more down, thanks for catching that.