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As of now there really isn't anything that annoys me about the game so I'll just suggest two thing.

I know gold doesn't do anything yet but giving extra gold as a time bonus would be logical.

The second thing is having a small percentage of the potion effects carry over between days; so a characters can have slight incremental changes throughout the entire game and messing up a potion can reset the meta progression

  1. I’m going to keep the game chill by not having time sensitive factors, BUT I might put in a time challenge option in the endless mode.
  2. gradual permanent effects are in the works for story stuff! But for ease of programming, they’re going to work on the assumption that they were given the correct potions.