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Thanks for the sincere comment! Although remember that this is a jam game with limited time worked on and multiple different members.

The level design is definitely one of my biggest regrets, I used an artist's draft design as a guide to draw the cave on top, and I didn't think about how small it would actually be to play in. 

Asset works (art, music, SFX) were made by other members, so I can't comment on that. But I never knew about pitch randomizing, thanks.

The BG was tough, because I was given BGs that didn't fit into the level well, so I tried to speed them up a bit to at least be able to show more of the BG.

The menu had music and you can use arrow up/down to select different options. Suika's 3 heights are used instead of a traditional arrow/highlight, as if she is looking directly forward at the currently-selected option. But if you use mouse controls then it's not there.

Alright, well, uh, honestly I regret if you took anything as a insult. (Not saying I got that from your comment I'm just hoping I didn't sound too bad)
And, I'm happy I at least help a liiiiittle bit. :)

Oh nah don't worry. The comment is raw and I really appreciate that. But this game was definitely not among my better works, it was my first time working as a solo dev in a jam team and I got overwhelmed.