Struggled to understand the glitch mechanic, feels poorly/weirdly communicated. Besides that, I played another one of your games (PTP) and had the same experience and issue. Very clever puzzle ideas but too tedious and frustrating to play, too much gameplay friction that gets in the way of the player's curiosity and ability to experiment with the puzzle aspect. In this case, even with the map being small, a player runs into the issue of tedious metroidvania backtracking combined with having to do multiple reloads and tab switching. With tighter gameplay and more playtesting, your puzzle design could be excellent.