ohhh i see LOL, yes that can be slow.
thank you very much!
I think we could collaborate, I have a fair amount of experience in CS and utilities like Python, and it makes my workflow easier as well.
I've already made scripts that analyse the folder structure you've got (nice by the way, consistent which is rare for 8d sprites) that can delete the correct files to change framerate, I've been using it to avoid the 10 minute wait to change settings on 3000+ files in Unity. All these things would work for my own sprites as well as I use the exact same structure, things like statics. You could make quite a bit on publishing things like barrel sprites which only need a single frame to show.
I'm using my own actor code to display these sprites as well.