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Hey man, I did play through this game with my team and we all agreed the art style and story are awesome, there wasn't much gameplay to suit the theme of Weakness, but in terms of Art Delivery overall, defiantly one of the best.

Thank you for playing, I'm glad it could entertain at least a little.

When it comes to limitation it was: The player is the weakest creature - which is why I had them turn into a hopeless carrot with stick hands and legs making them the weakest creature in the story. The main character is forced to accept this position right at start of the game. They have to accept that running is the only option, it's their turn to be hunted.

I do think that I didn't manage to make the limitation part "fun" and since it's not very clear I have a lot to improve on.

At least those were  my thoughts when it came to how I tried to interpret the limitation for visual novel. Thanks for feedback.