visually great but the game-play of walk back and forth trying to remember a bunch of different phrases is pretty dull, especially when dyslexic and needing to run back 3 extra times because you don't remember if ricefish has a space or not because your brain didn't read it. think having a notes/key would help a lot for that since the exact phrase is already caps locked to show what it is
a suggestion: separating the tab button indicator from the organizer text might help communicate this better to players. in the tutorial level, you can temporarily indicate that tab brings up/lowers the organizer. once the player uses it for the first time, you can have it go away. similar suggestion for the rest of the controls--at the very least, indicating the menu button, given it has instructions for all of the controls
