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I think it would have been good to let the anxiety of a "home invasion" build a little more before we woke up and jumped into the action. 

Also I was unable to actually hit anyone with the bat and kept dying -due to the heavy lag that comes from trying to perform any actions. :(

I like the idea of a game where we need to save our friend's son, but it was a bit difficult to actually play.

Hey, 

Thank you so much for the feedback and giving this game a chance! 

The build up was actually something I was thinking but then I tried to do something different that gets the player off guard haha :D 

I will try to make my next game more optimized as this has been a good learning experience. Still this has been the most difficult part in developing as the game runs fine when I play it, even with my 8 year old computer (In unity and downloaded) but then I see people experiencing poor performances.