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It's nice to play an old school RPG.

I understand you want players to work and explore to progress, but it's hard to know if you aren't figuring out something because you haven't found it or because it's not implemented. (or even bugged)

Are all quests supposed to be completable? Where I'm stuck at:

-I have to find ''paradise''.

-No growth found for Fia.

-Find the origin of voices for both Karru and Veronika.

-Some Lizard is looking for there friend. Haven't found it in the orgres cave.

Thanks!

Unfortunately, the genre is a double-edged sword with active development, especially because I cannot add objectives like "That's all for now" to quests because they will be hard-coded into saves, and future changes won't reflect on them.

You more or less got to the end except for Fia, which will come naturally from gameplay, not a story element.

If you come up to a "Not yet" wall it is safe to assume that quests around that area are not done yet, unless stated to be in a location already finished. I try adding descriptive quests where if it doesn't sound doable right now, it probably isn't.