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This was neat!! I was really hoping some of the rabbits would dodge a bit better, those eagle attacks get brutal. One thing I was curious about i if the game have a won state? or is it more try and survive as long as possible? I liked how you had to constantly manage the ratio of saved to fed carrots, felt like a much more interactive idle mechanic than passively scaling up income, great work with this entry! 

 

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Thank you! I may come back to this and fix a few things (like make the UI better 😅) but I was thinking maybe the arrow keys could make all the rabbits move a little bit to help reduce some unfair randomness. I'm currently working on another jam already, but I do want to do that.
Also, 29 days is amazing! I think that's the highest score I've seen!

There's no win state in this build (the text should have read as "game over" rather than "you lose" now that I think about it 🤦‍♂️), but I did have an idea for a famine event. After a number of days, a famine would come (no more carrots/second added) and the rabbits would have to survive the length of the famine by eating the stored carrots. So in that idea, surviving until the end of that would have been a win state.

Thanks for playing my game!!