I like this idea a lot! Love the presentation. I understand why it’s a bit of an obtuse challenge, in line with abstract challenge games like Super Hexagon, but I think more could’ve been done to make the state of the game more obvious to a non-player. Like making the lasers shrink down like a timer, rather than just changing colour every second. Or adding a little tooltip about how to rotate the block in the corner of the screen. Stuff to make the game more approachable at first glance. Not a bad game at all though!