thank you! Yea in full screen the camera is fine, it spins to the right slowly when in the small window, but I sort of want people to play small screen so the trickery aspect works better.
I've seen this in a few WebGL fps games, it's like a common issue, it only arises when you build to Web and never happens debugging, it's so weird. I'll need to maybe just lock the camera when no input from the player look action is happening.
Thanks for playing!