Pretty good; It's constructed well enough to hit the same way as Slay the Spire.
Bugs:
- Rest can't be played. Wagie Alarm doesn't deal damage.
- Start of battle status effects from items will wear off when your turn starts.
- There's an extra copy of Slash in the collection that deals 50 damage.
- The map frequently generates with side paths you can't escape from.
- Orangutan's attack indicator doesn't show it hits twice, Shroom will show (attack 1) for its poison move.
- The decision events' text gets cut off.
- When selecting items, things like potions will show <value> instead of an ammount.
Hopes:
- There's no way to refuse adding a new card/item.
- Allies should go directly after you, so enemies don't get to sucker punch them first turn.
- Some of the items/cards are boringly similar, which also makes 'direct upgrades' more glaring. (Supremacy > Rage > Lift > Pink Scream)
- "Face off against caricatures of the modern world" makes me hope for something heavier than Wojaks gnomes. Enemy designs that speak to the original intent of each face.