I really like the concept, and the game has a nice flow to it!
That said, it would be great if the text animation could be skipped with a click. At first, I instinctively tried to swipe the tiles(first minigame), which obviously didnât work, then I tried clicking - maybe a small hint could help guide players to start the first minigame. Oh, later I realized you can press the cross to skip the text - thatâs nice.
On the level with different shapes, it could be cool to color the text hints differently. For example, if the hint says "red diamond," you could paint the word "diamond" yellow, similar to the last level, to add a bit of variety. Also, sometimes shapes overlap, making it tricky to click on the right one. I was expecting some kind of grand finale, but itâs totally fine that there isnât one.
Overall, itâs a well-thought-out game, and with a few small improvements in guidance and visual clarity, it could be even more engaging!