"You saved your city" - but it felt quite unintuitive.
Some things made the experience a bit confusing. I only learned about the charged attack(by reading description) after finishing the game since thereās no in-game indication of how to charge a throw. Enemies feel a bit too simple as they just follow the player in a straight line, and some of them seem to be stuck lurking around and canāt be killed. At one point, I eliminated all enemies but wasnāt sure what to do next, so I had to run around the entire map again to destroy the "towers." Also, after restarting the game, the tower count went negative, which seems like a bug. The city itself might also be a bit too large - it takes almost a full minute just to roam around. Lastly, thereās no feedback when taking damage, which makes it harder to realize when you're getting hit.
Overall, the game has potential, and with some adjustments to enemy AI, clearer mechanics, better feedback, and a more compact map, it could feel much smoother and more engaging!