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Really cute (and creepy) entry!

Always cool to see things horror adjacent works, some notes from me: the movement felt really fast which I get, cause the map is really big. But considering the game is ment to be a bit spookier I think it would help build tension if you had to take your time to get places, let the anticipation build. Plus the move speed did make the platforming feel a little off for me.

I liked the transition from happy to spooky, the switch helped with the tone alot, and the contrast of the two style felt nice!

I did kinda wish there was a bigger pay off, I was half expecting on my walk back to the cave for a monster to come sprinting out of the woods and kill you (or grandma to come running at you and kill you hehe) but I understand thats quite a jump in required content and jams arent exactly fluid with time hehe.

this was super solid work, well done