Way to keep working on other aspects of the game even though your hand is giving you issues. I'm sorry you've been feeling frustrated, but we all appreciate the effort that goes into your games! I kind of hate cliffhangers so I am waiting until the game is complete to play it all the way through, but I love Changeling and Gilded Shadows with a passion so I am very excited for this new game! Keep up the great work!!
Viewing post in Patreon Early Acces + March Devlog comments
Understandable! I struggle with cliffhangers too.
But if everyone holds off supporting serial releases and it appears to be under-performing, creators could decide to discontinue the project due to lack of interest - which is always something to consider.
Projects live and die by how they perform and how many people are actively supporting and playing them. This includes serial releases. <3
That's a fair point. I will consider that for sure.
By the way. I am not sure if this is a good place to ask this, but I am considering starting a blog and would like to write multiple posts about Gilded Shadows and Changeling and my reviews of each of the routes. It's all in the planning stage at this point, but I was curious if I could use the artwork from the game in my posts or if there was anything special I needed to do in order to credit Steamberry Studio appropriately. If not, of course I completely respect that. But if I do start a blog I would really love to include my favorite CG from each of the routes with my favorite MC coloration (for Gilded Shadows). But then, I understand that the CG's are one of the things that paid users of the game most look forward to as a perk for purchasing the game, so if you would rather I not use them or if there is not a way for me to properly credit you with the art then I would understand.
Thanks for your hardwork! I am a huge fan and wish you all the best of luck with your games
Reviews fall under fair use for copyright and it is permissible to use artwork from the source material with certain caveats. This should apply to all games you want to review
A good rule of thumb would include things things like:
- Watching the amount of copyrighted material being used. (There is no set figure here but realistically speaking you should be using the minimal amount needed to demonstrate the points of your review).
- Being careful regarding the significance of what you're showing. You don't want to show off the "heart" of the project (which for a romance game is likely to include CGs of pivotal relationship moments or the romantic CGs and ending CGs.) Anything that might affect someone's ability to market their work could conceivably considered the 'heart' of the work even if it amounts to a really small amount of content.
Regarding credit, it's just important to show my studio logo and make note that it is a "Steamberry game."
I don't read blog reviews so this is not something I'll check up on - it's more of an honour system. I trust you won't show off anything that'll make people feel there's no need to play the game. LoL