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(+3)

I noticed that pausing the trains doesn’t pause the leeks per minute counter, not sure if that is intentional?

Here is a build on seed 5605. Avoid deadlocks while allowing loopbacks and shortcuts with minimal tracks is surprisingly difficult!

(+1)

The best thing about this game, for me, is the possbility to really try to improve the rail sistem and better yourself.

(+3)

Yeah! This was like the third or fourth major iteration of this map. With like Minimetro is just keeps throwing things at you so you can never actually improve things, whereas here you can really experiment with different routes and the leeks per minute gauge tells you how well you’re doing



I would add these two extra joints to optimise the route some way further, to allow skips for trains that need them. Also there is a possibility to add a big way around to the left, but that seems like a big amount of rail for just a small decrease in distance for some trains