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(1 edit) (+1)

I played again the game. It´s cool, and reminds me to other here, named “The Gravity Pocket” because both have some similar mechanics. The Flip gravity mechanic is better in this game, because have limited power and a cooldown system. Some feedback:

1- It´s a pity the game has not music… Anything to keep the fun hehe. The SFX are few but surprisingly cool, for example the “vlk”.

2- The Flip system maybe needs a visual feedback to see the remaining energy, separately of the cooldown bar. But it´s not mandatory, I think. And I would make the cooldown a little shorter for not making a lot of waiting pauses.

3- The level desing. The player don´t always see the ground or the top for a planning a flip. At the begining of the level, I usually time the flip to advance a lot in this part with the change of gravity, hehe.

4- In the last enemy, there´s almost no time to “go up” and avoid it. Need a couple of tries, I guess.

For me, a 4 of 5. The lack of music is what takes it away a little bit.