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(+2)

Really sick entry, was awesome to see a game do something unique with the limitation! so bonus points there.

This game was very satisfying to do well in, weaving in movements, learning the patterns and weaving in and out of it. I got ever gem and got *half* the speed runs, the later levels got hard enough that I prioritized winning hehe. 

Visuals were great, very charming, audio sold the theming well too.

Gameplay and presentation both are great basically hehe

Some notes/nitpicks tho, with the preface of "This game was great overall, and for a jam it would be unreasonable to say you missed these things since its perfectly reasonable to not have had the time or energy for these minor things even if they did come to mind":

- Collecting stars is fun, but I noticed no way to tell what stars I had/had not gotten. There were no stars on the level select, which did some what impact my motive to grind for the better times. If you have a star system the satisfaction of seeing the 100% screen is real. Basically makes the stars a more direct reward.

- The timer was nice to have but I would have to beat each level once to know the time required to get the star, then restart and remember the needed time. It would be nice if there was a time underneath your current time with the "star time". Makes it easier to chase the stars. (tho honestly I almost would prefer slightly longer levels with a 2nd gem rather then a time restriction, since personally I found finding the right cycle and executing moves tightly was more satisfying then doing the whole level fast but THATS A PERSONAL TAKE)

- very minor one, 11 is such an awkward final level count haha, it wasn't a bad level, but after level 10 I popped off like "damn that was hard great stuff.. oh there is more? how many levels are there! Oh that was the last one, huh well good game" obviously doesn't make the game worse in any measure but was a funny moment for me hehe.

But yeah to reiterate, gameplay good, presentation good,  concept good, content amount good!

really well done.

(+1)

Hey I’m glad you liked it and thanks for putting the time into your comment! 

I definitely wanted to put a ‘Star Progress’ on the level select but never got around to it and I love your idea of putting the goal time visible at all times!


As far as 11 levels, I had planned on 15 but life gets in the way 🤷‍♂️ Let’s just call it an homage to Ocean’s 11 :)

Thanks again!!

(+1)

Running out of time because of life is so real haha