I'm glad to see original ways of implementing the theme, though it feels a bit strange that it turns into an action game halfway through the gameplay—I was expecting something more philosophical.
Thank's for the comment! Yes, I would love to make some kind of mechanic transition into the action but lime was low... At first I thought about making the game more like an experience but we decided in the brainstorming to add some action representing the character losing her mind over the job.