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Artistic Style and Scene Construction

Unique Style: The low-polygon style is skillfully applied, which effectively balances visual effects and performance overhead in Unity. The models in the scene, such as the unique-shaped trees and cute houses, present distinct visual characteristics through simple polygon combinations, and they also meet the processing requirements of lightweight models for the Unity engine, facilitating subsequent optimization and expansion.

Scene Construction: The scene layout is reasonable, and the color combination is harmonious. In Unity, the color management and element placement of the scene directly affect the visual experience of players. You have done a good job in this aspect. The arrangement of different elements makes the entire scene have a sense of hierarchy without seeming chaotic. Elements such as small rivers, hills, and trees jointly create a complete and attractive virtual world.

UI Design and Interaction Functionality

UI Design: The button design of the UI interface is simple and intuitive. In Unity, good UI design is the key to player interaction with the game. The color, size, and position settings of the buttons are reasonable, facilitating player recognition and click operations. Function buttons like "Start" and "Help" can be well presented and realize interaction logic under the Canvas canvas system of Unity.

Interaction Functionality: Judging from the operation buttons in the second picture, functions like "Rotate left" and "Rotate right" can be easily realized in Unity through scripts. Your planning of these interaction functions conforms to the thinking of implementing functions componentally and scriptually in Unity development. Subsequently, by writing C# scripts, these buttons can be conveniently endowed with actual interaction effects, bringing rich operation experiences to players.