HELLO IT ME AGAIN
Im providing feedback for the update
lets get the constructive (and otherwise) critism out the way first since most of the issues have been (fighting game announcer) EXTERMINATED
1. minor spelling issues -robberfly-halteres trait line 1 and line4-"allow" is missing a 'w' and "attempt" has been afflicted with lovecraftian body horror,-aireina-frame desc line 2-"interest" is missing an e, -break out mod- lore blurb line one- "break out mod" has an 'a' inbetween 'k' and 'o' their are more like this but i'm to lazy to go into them
2.minor clarity issue- the line explaining the plant hopper has it's own die should be seperate from the rest of the sentence like the IPS-N kidd-
also planthopper the impose perspective desc just needs the lists of conditions swapped with the line explaining the heat gain, to be fair the way it's written now works correctly it's just minorly confusing to read. Sharing of true names- minor grammer error- should be "their and your" not "your and their" this one's a bit nitpicky
3.the big one balancing, so most of the major issues are gone and alot of the mechs have a more clear identity (more on that later) however
*the shamat's catalytic spear, seems overtuned compared to catalytic hammer, it has more range can peirce and gets a special reaction reload, while it can't apply stun (arguably the best status to be able to apply) I still think it's too strong, I *think* that lowering the damage and threat range would work.
*the Tarantula's new core power is amazing, however it might have too much GM overhead, I don't know if allowing it to interact with all soft cover in sensor range would be busted or not but it would allow for teamwork.
*tarantula again; the IR laser is flatly worse than it's closest counter part, the swallowtails oracle lmg, because it costs a system point I would make it just deal 1 heat instead of a save and/or have another secondary effect to help it out
*the auto-trigger system doesn't have a sentence explaining how long it stays out e.g. "until the end of your next turn", "until you move", etc
*True hydra's omega point contradicts itself stating it takes an action while being labelled a quick tech action, also the core power is very similar to the mourning cloaks core passive (that being a full action teleport)
*overclock jammer might be overtuned the closest weapon to it is the ghast nexus, I think the power to jam is a bit strong with it's current dmg footprint though maybye not, I'm not certain
now for the Part I've been waiting for, the positive feedback
I LOVE most of the changes that have been done, each mech now feels like it has a unique identity from each other and are a lot more flavorful in their protrayals
the robberfly especially got a major glow up in that regard, originally it felt like it was everest mixed with mourning cloak and not it's own thing, but now feels like some high speed anime samurai, the hookblade replacing the system is kinda nice as well since you can place it on a nelson for extra giga-nyoom, I do wonder if weavestep is a balanced trait or not it's situational but I'm not sure how situational and is thus beyond the scope for my whiteroom math, but I really do love the trait
the tarantula is really cool too I like the new core passive and it's synergy with it's traits being able too block tech actions it also makes sense for the tarantula to have the auto-trigger given that well it's a spooder (: it went from one of my least favorite frames from HRA to among my favorite
I love the new lacewing kits, and the assault kit letting you boost as a part of it's swap action it actually reminds me a lot of pathfinder 2e's action compression for some of it's feats and monsters (this is a complement I love pf2e) also sniper kit feeds the range maxing gremlin (so does the incursor nexus)
airena still peak fiction top 3 mech at least
sorry for blabbing on this part I really like your work
Lore questions
also lore question does Union space have copyright laws? I read some of the lore for the HRA and it mentions licensing conflicts but i'm not certain that would actually occur, brands do exist but I don't think they are copyright enforced and more able to dominate everything else by reliabilty and quality (and the fact that buying the product from another source might be risky due to scams) which is one of the reasons there are so many everest variants
I think the lore would still work from well the fact most of the stuff on hercinya is outdated and obsolete thus in order to actually sell things they need to make new stuff from it (also the whole enkidu thing could be that HRA doesn't really want to be associated with it's history and just the fact it's a mind warping murder machine) of course i'm not certain copyright exists in Lancer I just assume due to the nature of Union they wouldn't have that
also will we see more of murder_mansplain_mothman in lancer x ME?