Good job on the new version. The new renders are more engaging and appealing.
I have encountered a bug with the parallax. If I disable it and then I see an animation (solving a puzzle) when I am back to the room the parallax is activated, even though the toggle is off (confusingly being lit, but that's a UX choice).
On the other hand, I'd like to say that I find the interaction with the UI worse than the original. Sure it is nicer, but the animations every time I want to check an item are slowing the experience and force me to wait.
On the same line, I think the animation to see the camera shots is unnecessary. It's too much.
I recognise that the experience of looking at the shots, once I get there, is nicer than the previous version.
I meant this feedback as constructive and I hope it didn't come across as rude.
I enjoyed all of your escape rooms and I hope you make more in the future.
Edit: I forgot to mention that the way the story is "injected" in the flow of the game is also cutting the flow. It would be interesting if the story would give suggestions to solve some puzzles and maybe be skippable or at least controllable (back and forth) and "replayable" (in case it would hold a necessary piece to solve a puzzle).