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(+2)

From a game mechanical perspective there are two reasons:

  • It encourages crafting instead of scavenging gear and makes sure that I can give the enemies special gear without also giving it to the player.
  • If the bound system didn't exist, you'd never need to craft more than 4 of each item as you could swap them between parties. While that would be extremely annoying to do, players will still do it, so it's better to prevent it altogether.

Ah that makes complete sense now thanks.