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Pretty easy to go infinite on this by focusing on attack speed. My experience was that range maxes out in effectiveness very quickly, damage makes no difference if it's not enough to reduce how many hits an enemy takes (and it takes a lot of investment to reach those points), and health only matters when you're losing, so apart from upgrading the tower twice and getting some bonus gold, it's just upgrading speed until it becomes impossible to lose.

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I agree with you, since this is not the final version of the project, I am working on balancing the economy. At the moment, improvements are already made by decreasing utility, but in some scenarios this is not enough... If you have any ideas on how to improve the game, I will be glad to hear them!