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Honest Review

Map Design: balanced, fulled of cover and make sense as they're a city. 

enemy AI, pretty smart. But literally stunned as soon as they see a smoke grenade. 

The player controls a large mech that somehow can't get through a streetlight or a tree at low speed. 

Varieties of weapons but they all mostly the same

Difficulty...bruh. Enemies are pretty easy to kill but they hit hard just like the player. But the hard part is to keep the city damage as low as possible which used to calculate the level-end score.

Suggestions: Make the missiles fly over cover, Decrease gun spread or add a gun with high accuracy like a sniper rifle. Make the guns easier to differentiate.Make the trees and streetlights more easier to destroy.

Thank you for the review!

The player controls a large mech that somehow can't get through a streetlight or a tree at low speed. 

That's very unusual, you should be able to plow right through them without any problems.

enemy AI, pretty smart. But literally stunned as soon as they see a smoke grenade. 

I'm working on improving this feature, it's still a bit underdeveloped.

Varieties of weapons but they all mostly the same

More variety is coming.

Difficulty...bruh. Enemies are pretty easy to kill but they hit hard just like the player. But the hard part is to keep the city damage as low as possible which used to calculate the level-end score.

I know it's not very clear right now, but the collateral damage actually doesn't effect the score. The only things that do are the number of hits taken and the time it took to finish the mission.

Suggestions: Make the missiles fly over cover, Decrease gun spread or add a gun with high accuracy like a sniper rifle. Make the guns easier to differentiate.Make the trees and streetlights more easier to destroy.

Will do. Thank you!