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(2 edits)

Wow, thank you for the detailed feedback again. Always very helpful, especially when implementing a bunch of new features.

I'll get the bugs squashed ASAP and put out a hot fix.

As for the army guests being pretty basic right now, yeah, they are in development still. Honestly this patch could have used a couple more weeks, but I wanted to get a basic build out for people to poke at. The next update won't take as long and will just be filling out content and polishing what's there.

For your questions: 1) There is only ever 1 ritual active at a time, the active ritual is listed above the inn stats at the bottom of the screen.

2) There is an aggressive decay if you are over limit each day, but the exact amount that decays is somewhat random. You might get lucky and only lose a few items, or you can get really unlucky and lose all of them.

(1 edit) (+1)

Thanks for the response, the quick fixes, the clarification on the army guests and answering the questions! I figured one ritual could be active at a time, but thought I might ask since getting those events is so rare and I didn't want to test out if the effects stacked. 

The decay is also interesting and it leaves me wondering if buying extra supplies on Sunday is worth it for the chance at more army reputation on Monday and potentially Tuesday with the right amount of luck. Mostly this question was me trying to optimize the army reputation as a player because currently alcohol seems to be the limiting factor for most of playthroughs. Regardless, I find the army to be a fun addition and I'm excited to see where this leads.